skyrim mod serana dialogue addon

Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. ), and "Tale of the Tongues" from the vanilla game. - Dialogue toggle for Serana's yawn and sneeze lines. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. - More post-quest dialogue after defeating Harkon. - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. - The Markarth and Morthal conversations were mixed up. It seems to cause more problems and confusion than it's worth. Fixed some redundant code. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). Due to limited voice lines though, (even spliced) I can only do so much. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Previously ignored quests (like "Season Unending") are now covered as well. - Changed the cooldown of the radiant misc. Serana will only give gifts within towns/cities. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. Spouse Merchant ability and daily gold. - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). This should prevent scene overlap from happening. New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. You can check her out here! - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. Go back to Solstheim. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. Same reason as above. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. Serana radiant interactions with many new NPCs. - Serana is no longer dismissed during The Silver Hand quest. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! Type "stopquest SDA_SolstheimCommentary" in the console. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! Race Compatibility Dialogue for Serana Dialogue Addon (SDA) - Nexus Mods - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). Serana Dialogue Add-On at Skyrim Nexus - Mods and Community Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. This should hopefully help with problems some users have been experiencing. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). - Disabled radiant lovemaking from occurring during Kindred Judgment. LL version still to come. This has since been fixed. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. - Removed "LocTypeDwelling" from the outfit changing script. - Added dialogue to disable Serana's vanilla raise zombie spells. Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! - House of Horrors commentary || Same as the above "Silver Hand" advice. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. Travel out of Solstheim and go back to Skyrim. Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. diventare la vostra anima gemella! Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. - Moved some dialogue lines to the "Can I talk to you for a bit?" - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. - Fixed a bug with the "Determination" dialogue quest trigger. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. - Initial patch release. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. - Disabled old recap dialogue to help reduce VA overlap. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. - Serana now has a map marker, toggle-able through the quest journal. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . More to come. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. - Serana comments on each of the vanilla home locations, via her radiant dialogue. - Added another ending conversation with Serana after defeating Harkon. - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". - College of Winterhold general location awareness and commentary. More extensive quests (like those that have quest rewards- The Date at the Banned mare for example) still are logged. If you are on Xbox, only the latter method is available to you. And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). Serana should now look more expressive. She will have radiant conversations with barkeeps and order drinks for herself. - Added a follow-up line to College of Winterhold commentary. This DOES NOT do anything like dismiss her. - Alduin bug was fixed previously but delayed. - A Serana Teleport Spell. Big Update! Whenever you mount your own horse, she will mount hers in turn. To fix this, just stop moving to refresh Serana's package stack. Copyright 2023 Robin Scott. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). of Amorous Adventures patch (for those who don't use Flower Girls). - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. 2. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. - Serana can now wear whatever you want her to wear! "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. Hey guys, Author of the Serana Dialogue Add-On mod here. - Radiant commentary on Ancient Technology quest. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. - Removed debug notification that shouldn't be there for the horse riding. Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. - Removed Alternate Voice toggle scripts- as they're not needed anymore. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. She is the Serana in Laura Bailey's absence. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. It's no longer a spontaneous and spur of the moment decision. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. - Auri Banter. (Feature based on code by Followers as Companions by Ishara Meradin). - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. - Added Serana's brief commentary on Skyrim's factions. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. I felt in vanilla, that conversation was cut short. - Removed script notification that SDA is not fully revoiced. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. Also deleted the irrelevant GV that wasn't being used. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. dialogue. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. - One of the radiant greets had a mismatching audio file. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. - Reduced frequency of Serana gift-giving. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). - Redone Lustmord armor dialogue patch. But you can take it to the next level with this dialogue add-on. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! 1.0 RELEASE! - New Radiant dialogue. This makes things much more neat, organized, and official DLC-ey.

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skyrim mod serana dialogue addon