humblewood subclasses

. * A patient druid shared the that you know.secrets of forest magic with you. This is not to say that hedges have never time, with many reaching 120 years or more.known strife, only that their proactive approach to mediation,coupled with their deep respect for the dignity of all living Alignment. To make matters worse, after many years theand culture have allowed them to exist in harmony for most of divisions between the humblefolk communities have inten-Humblewoods history, the humblefolk represent a disparate sified: those who found prosperity in the birdfolk cities havegroup of peoples, cultures, and ways of seeing the world, many adopted a perch-dwellers perspective, while those who live inof whom havent always seen eye to eye. Add the number you roll on yourInvocation from the Warlocks list of class features for which Bardic Inspiration die + your Wisdom modifier (minimum ofyou meet the prerequisites. Set up in conclaves around the Wood, they provide aid whenever forest fires strike. In the early years, the birdfolk and humblefolk lived close to each other in small villages around the forest. Maintaining good grooming is akin to keeping a Wing Flap. Swift. Through it all, though, the although now in more diverse communities alongside somebirdfolk trust in solidarity, between themselves and the diverse ground-dwelling birdfolk. They had stories to tell, and every one of them has their own personality and quirks. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. At 15th level, the damage dealt by your blindside increases to 7d6. I yearn to experience unique cultures and discover new places. Most fledgling lumas approach social situations with gifts with magical education, powerful luma wizards and radi-hesitation, until a time when society inevitably labels them an cal scholars have been at the forefront of magical innovationoutcast or a notable figure, and the individual naturally adapts for some time in Humblewood.to the role.Touched To most, lumas seem perpetually disorganized anddistracted, which has lead to a belief that they are of low16 Chapter 1 | Welcome to the WoodOf Two Worlds (though you may drop any held items as part of your reaction to spread your arms). Known among cervans as The Sight, and like to spend their time learning usefulthis phenomenon is elusive, and out of the control skills for life in their woodland villages. Because ofthis they favor lawful alignments. The wind speaks to my soul, and I am bound to go wherever it directs me. Resembling small hawks, eagles, and other birds of fall, and glide short distances. Joining forces with the humblefolk, the birdfolk army, known as the Perch Guard, drove back the bandits, bringing peace and security to the region. You are adept at hunting under the cover of night. If you or any friendly creatures you make camp with would regain hitCommunity Domain points at the end of a short rest by spending one or more hit dice, each of those creatures may choose to re-roll one of their The community domain focuses on the ties that bind all resting dice, taking the higher roll between the two.people together. These things disconnect us from the story of nature, from the story of life and the changing of seasons and our connection to the world around us. To these deities, light means more than physical light: it also deals with the greater good. They value strength and endurance, traits they the space you finish your movement. You may impose a -5 penalty to this attack roll. (Good) their feathers. 2 I am devoted to the wind spirits, in action and title. Your size is Medium.birdfolk, they are the most likely to be found living among thehumblefolk. Luma are one of the reliable and flexible races inHumblewood, and are capable of excelling in numerous roles. Gallus have a deep respect for nature and a love Speed. You are free to select in the teaching, is often invoked to illustrate this point.these from among the languages offered in other 5e material,but there are several languages which are specific to the Wood. You know the druidcraftcantrip. They also keep an eye out for potential marks. Two For Flinching At 18th level, you have perfected the art of exploiting your opponents weakness. RELATED: Dungeons & Dragons: 10 GREATEST 5e Adventures, Ranked. The gallus have an earfor the truth, and are often capable of rooting out liesand dishonesty.GALLUS TRAITS Ability Score Increase. This striving is what propels some cervans to posi- a different subracepronghornsand are thought to betions of great import throughout the Wood. On a success, you may steal any one item that is not beingll You may take the Dash action while gliding to fly an addi- held or worn by the target. Ability Score Increase. you land. While there are exceptions, most mapachs are quite oldest among them living just past 60 years.good-natured, if a little eccentric. While many folk are onlyever aware of what goes on directly around them, raptors have Talons. There are also the tender playtest subclasses, which I'm not sure you have access to. bite attacks. They enjoy the arts and the pursuit of leisure. You are adept at hunting at night. As artists we have to give careful consideration to every facet of the world, certainly the designs ofour main characters and our myriad of monsters, but also what a characters home might look like,what kind of fabrics they might wear, and how should we design this bottle of vintage vulpin-craftedelderberry wine? It is recommended to do whatever makes the most sense for the kinds of The table below can be used to decide your characters worlds youd like to build and the kinds of stories youdheight and weight. You are a citizen of the Wood, caught up in this turmoil. These are meant to ensure that everyonesWood, but they can prove exceptionally useful in communicat- feelings are heard and respected. over shared hardships.5 I manufacture difficult situations to prove 5 I am uncouth and mannerless. most treacherous terrain. Additionally, you are adept at finding shelter in the burned before.4 I have a problem with authority. When you perform, you can demon- strate the innate and mystical power of your Charisma. We have so much technology surrounding us every day, getting out into nature isnt an option for many. Only the truly foolhardy among them are taken in by Darkvision. just cant.4 I still sympathize with the Coalitions aims, I just 4 I am not welcome back in my home perch. You can use these backgrounds in addition to the back- Runners are the messengers and scouts of the Coalition,grounds available in the 5th Edition Core Rules. Bewitching Guile. While I think it comes into its own more at level 7, it doesn't get its best stuff until 10th which may be abit on the late side; it'll depend a lot on what your DM does for a character using improvised weapons if others are getting magic weapons. Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly6 ForewordPreface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a worldfull of vibrant, diverse characters, living in an expansive forest with a rich and intricate history. These cervans areof purpose. Capable ofjumping thirty feet far and fifteen feet high, Jerbeens can maneuver through creatures that are larger than them as if they aren't there. (Chaotic) Skill Proficiencies: Acrobatics, Performance Tool Proficiencies: one type of wind Musical Instrument Safety. So long as you are in combat, you may choose to use Strength or Dexterity to make Charisma ability checks. Either way, corvums are a crafty are encumbered.race and they tend to get what they want, one way or another. The Blessing of CairithThough their wariness has earned them a reputation as timid,cervans are cautious because they remain active and alert, and While its not unusual for some cervans to have smallgenerally prefer practice to contemplation. They were the lost and forgotten of the animal world, and thats why I fell in love with them. You may only use this feature once per round.42 Chapter 1 | Welcome to the WoodNew Backgrounds what motivates you? As varied as the trees in the WoodRAPTOR VULPIN STRIG HEDGE Chapter 1 | Welcome to the Wood 33Raptor STANDARD LANGUAGES Raptors take after smaller birds of prey, like falcons and Language Typical Speakers Scripthawks, but using larger species, like eagles or vultures as a Birdfolk Birdfolk, Birdfolkreference would also work for raptor characters. The arrival of a pronghorn cervan is an event to cele- brate, as it can occur only once in a generation. 1 2 3 4 5 6 7 8 9 10 TTMM TMHumblewood Campaign Setting is Copyright 2019 Hit Point Press Inc., 1175 Brookfield Rd East, Ottawa,Ontario, K1V0C3, Canada. Additionally, whenever you hit with an improvised weapon, you may spend a bonus action to break it over your opponent. Go forth and adventure! Religion in the Wood 54 Bandits Attack 110 Finding the Necromancer 156The Amaranthine 54 Taking the Fight to Them 113 Susan the Seer 161 56 The Coming Storm The Crucible of Fire 162 Ardea 57 Approaching the 114 The Final Summons 167 Tyton 58 114 The Chase 169 Altus 59 Bandit Stronghold 115 Facing the Aspect 172 Clhuran 60 The Bandit Stronghold 117 Epilogue 174 Gesme 61 The Courtyard 117 Appendix A: Bestiary 177 Hanera 62 The Barracks 117 Reya 63 The Storeroom 118 Appendix B: Nonplayer Characters 190 Cairith 64 The Prison 120 Gaspard 65 The Inner Keep 122 Appendix C: Creating NPCs 210 Hath 66 The Bandit Leader Henwin 67 What the Future May Hold Appendix D: New Magic Items 213 Kren 68Tales of the Amaranthine Appendix E: Random Encounters 215 Appendix F: What did They Find? When you react with a readied action,you have advantage on the first attack roll, skillcheck, or ability check you make as a part ofthat action.Mistral Raptor As a mistral raptor, you are most at homefar from the ground. Create an account to follow your favorite communities and start taking part in conversations. The night is mysterious, and conceals many unseendangers. Their light builds usually lend themselvesto bodies that weigh far less than one would expect for theirheight, averaging around only 35 pounds. . In order for you to use this feature, a creature must be able to see, hear, or otherwise be able to understand you. You cant discern color inArtful and Cunning darkness, only shades of gray. When you do this, you gain thebenefits of your chosen Fighting Style for 10 minutes. This feature also feels a bit redundant; as you can always ask to use an alternative ability score for a skill check if you can justify it. However, most importantly, Vulpins automatically learn numerous spells such as Charm Person at level one and Fear at level five, using intelligence as their spellcasting modifier! It also details various character creation similarities, all birdfolk possess arms covered in feathers, whichoptions, new class options, backgrounds, feats, and spells to extend into wing-like appendages. You cant use this feature again until you have completed a long rest. My powers situate me above others. Speed. Scofflaw FeaturesImproved Ward Fighter Level Feature At 6th level, you can use your Ward of Shadows feature 3rd Bonus Proficiency, Intimidating Banter,whenever a creature you can see within 30 feet of you attacks a Brutal Brawlercreature besides yourself. Players can adjustof Humblewood. Thedriving force behind Humblewood as a concept was the desire to create a visually compelling worldthat felt alive, and that meant a world that could feel wonderful and welcoming, magical and myste-rious. You grant yourself and a number of allies, up to your Wisdom 2nd Channel Divinity: Magnificent Feast modifier (minimum of 1), a boon from your deity. I really like this feature, but I do feel like the differences should just be added to the Tavern Brawler feat. Mapach ingenuity wasresponsible for the contraption upon which Alderhearts pulleysystem was based. These subclasses, items and much, much more will be included in Hexbound, a 5th edition witchy supplement developed by Antonio Demico and published by Hit Point Press. For the duration of the effect, at the begin- ning of each round on your turn the target gains a number of temporary hit points equal to your Bardic Inspiration die + your Wisdom modifier (minimum of 1). The most significant variations in physical appear- Alternatively, if the races presented here are too big whenance come down to a characters subrace. 5 Hustler 3 I like to keep my secrets, and those who try to pry into my life irritate me. In addition to gaining proficiencies in numerous forms of ranged weaponry as well as perception, and treat half cover of their targets as though it weren't there! 7th MisdirectionVeil of Dreams 10th Blindside, Brutal Brawler Improvement When you reach 8th level, you gain mastery over magicalsleep. Sharp Mind. 5 I accept this honor but have my doubts. Doing this destroys the weapon, but deals the maxi-mum number each of the weapons damage dice could deal to the target. Choosing a selection results in a full page refresh. Your size is Small. Additionally, you cancast animal messenger as a 2nd levelspell once with this trait, and regainthe ability to do so after a short orlong rest. laugh at and tease. Jerbeens can be found ina variety of places across the Wood, usually forming their owncommunities within birdfolk perches and humblefolk villages.Seldom do they live alone. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, Ability Score Increase. hone it, so that they might take on the role of a seer withinMore insular than other humblefolk, cervans often reside deep their village. Speed. Additionally, any creature you put to sleep cannot be Alternatively, you may learn Thieves Cant.woken until the start of your next turn. Expert Climbers. Corvum are an intelligent race of shrewd ravens and crows. Introduced in Van Richten's Guide to Ravenloft, the College of Spirits puts a new spin on a Bard's power. Dungeons & Dragons: 10 GREATEST 5e Adventures, Ranked, Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find, Dungeons & Dragons: The 10 Best Fighter Sub-Classes, The Best Cleric Domains in Dungeons & Dragons, Ranked, REVIEW: Frank Miller Presents Ancient Enemies: The Djinni #1 Crafts a Compelling Origin Story, REVIEW: DC's Shazam! mum number each of the weapons damage dice could deal to the target. A fox-like race, while Vulpins lack mobility options that otherHumblewoodraces possess,they are a wily race thathas a slew of abilities that can frequently be of use in numerous circumstances. For the duration of the effect,deeper. Some are the space you finish your movement. At 14th level you may choose to change the spell you had previously selected with this feature to another spell Conjure Woodland Spirit. Ability Score Increase. Age. You have a burrowing speed of15 feet. This ability allows a Corvum to examine an object, gleaning any magical properties it may have, how said properties function, and even that object's rough financial value! Your base walking speedincreases to 35 feet. They are figures that inspire with Skill Proficiencies: Deception, Survival their skill and bravado. Alignment. Those days are long since gone,but the memory of the sinister vulpin has yet to fade fromthe minds of the humblefolk, who endured great suffering attheir hands. Personal relationships are fleeting. requires you to climb or otherwise gain height to circumvent it, you can always find a way around, so long as such a path3 Its hard for me to trust people. When you select this option, choose a Eldritch gain advantage on the attack. The powers I have been gifted with and perceptions of yourself and your community, pairing are meant to serve the common good. A happy cervan is specially blessed by their Amaranthine Cairith, a sacred spiritone who is hard at work. At 6th level, you have learned to identify a selection of useful herbs that you can carry with you. To this day, it is called the Scorched Grove, an arid field of ash that has since become home to many strange flame-infused creatures. Variant Rule: Different Looks for Birdfolk and Humblefolk To use this table, first locate your characters race, androll for their height modifier. Size. Within this book you will find all the tools you need to build your character, travel the land, and create your own Humblewood story. This allows them to support their allies, even when they are a class that isn't traditionally associated with support. You have advantage onDexterity (Stealth) checks made in dimlight or darkness. (Chaotic)46 Chapter 1 | Welcome to the WoodNew Feats a knack for adventureThe following new feats are appropriate for campaigns taking place in Humblewood.AERIAL EXPERT OPPORTUNISTIC THIEFPrerequisite: Glide trait You have learned the tricks of the trade of thievery, allowingYears of practice or an innate talent have made you adept at you to exploit opportunities for pick-pocketing both in andgliding. With the expansion of the Humble-groups of habitants who call their perches home, to weather folk Treaty to allow humblefolk to call upon Perch Guardthe coming storm as they have so many times before. Whether or not Humblewood is able to survive the flames is up to you. I remember thinking the Warlock was just flat out too strong. Scroungecrafting demonstrates creativity, ingenuity, materials into any tool or piece of adventuring gear worth 30and resourcefulness, but is misunderstood by outsiders who gold pieces or less. Being small and Jerbeen.and not particularly strong gives them a perspective that allowsthem to easily empathize with others, though not all jerbeensshare this compassionate outlook. 18th Two For Flinching, Brutal Brawler Improvement, Blindside Improvement You may choose the order in which creatures within thespells area are affected. This additional intelligence and bonus proficiencies make them an excellent candidate for a for a Wizard. You cannot use this ability again until you have completed a long rest. The Perch Guard forces are spread thin across folk society.the canopy cities, barely able to secure the main roads formerchants while keeping their homes safe from the blazes. There are two main subraces of strigs: swiftand stout. Moreover, a newly invigorated Bandit Coalition swells in numbers. You have proficiency in either the Deceptionor Persuasion skill. If you would fall at least 10 feet in this way, you maybling owls, their thick feathers, solid bodies, and broad wings fly up to your movement speed in one direction you choose,have earned them a reputation as the most powerful of the although you cannot choose to move upwards, landing inbirdfolk races. Number 6 - The Circle of the Land. Standing Leap. Withstand the searing heat of anemberbat swarm: a vortex of tiny flying creatures, each one a smouldering ember with wings! Each of these races come with their own strengths and weaknesses, bringing something quite unique to any party. You gain the following benefits: out of combat. Scofflaw is a bit strong, but I don't think it's necessarily too strong. If thetarget of your charge is Large or smaller, they must make aStrength saving throw against a DC of your Proficiency Bonus+ 8 + your Strength Modifier. 1 I am incapable of action when Im at great heights.2 I have learned to not let the comments of 2 I lash out at the slightest insult. Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly 6 Foreword Preface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a world You gain the following benefits: one damage resistance or immunity ll Increase your Charisma score by 1. So today, we're going toanalyze the ten races ofHumblewood and examine which are the most useful and powerful! ll You learn two languages of your choiceCollege of the Road Wanderers Lore Not an officially recognized college, the College of theRoad represents the personal and eclectic sets of skills, knowl- At 3rd level, you can share any useful tidbits of informa-edge, and techniques a wandering bard picks up along their tion you have come across in your travels to help others tojourney. This ensures that everyone knows what their Suggested Characteristicsjob is and lessens confusion in the heat of a robbery. Curl Up. Languages. Pairing their naturalunusual. Using every trick at theirdisposal to gain the upper hand against their foes, the Scoff-law cows their enemy into submission, or overwhelms theirdefenses with a single cheap shot. Play as one of the five core birdfolk races: Play as one of the five core humblefolk races: Choosing a selection results in a full page refresh. additional bonus to the saving throw. A jerbeens home can containseveral generations, including extended family and cousinsliving together under one roof. skill check, or saving throw. Some varieties of strig,CHARACTER DETAILS a race that takes their physical characteristics from owls, could be smaller sized, around 3 feet tall, if desired. At the discretion of the GM, your Humblewoodhave a flat weight modifier. The right ambush prey as a 2nd level spell with this trait, and regain thelook from a vulpin can bewitch or terrify, and vulpins who are ability to do so when you finish a long rest. Enemies within the shadows constantly feel the presenceof hungry predators watching them, and become frightened Additionally, whenever you hit with an improvisedas long as they remain inside the affected area. You can expend one use ofspell slot. Writing Team: Christopher Pinch, Matthew Grevelyn, et al. Legends of animals as gods or animals as human-like protagonists permeate all cultures. Your Constitution scoreand slow your descent. Your Wisdom score increases by 1. Otherwise, they retaina rather rough, cobbled-together appearance.You can also use scroungecraft to repair brokenequipment, provided you have the materialson hand. Not long after the founding of Alderheart, a massive forest fire known as The Great Calamity burned a portion of the Wood. Your size is Small.dwarfed by nearly every kind of creature they encounter. Roleplaying games are wonderful for many reasons, one being that they can provide a form ofescape, or they can mirror reality. Some respond to the dangersoutside their community by becoming insular and fearing allnon-jerbeens. When you make an attack with a melee weapon that has either the heavy, two handed, or versatile Dark Bargain. feathered arms to propel yourself upward a distance equal to half your movement speed. Your size is Small. Despite typically being dark-feathered, a variety of including chinchillas, could be used for visual inspiration ascolorful corvids exist. The marvelous Humblewood setting for D&D 5e is very close to public release and I'm here to tell you what lies in store! The origins of the fire are unknown, but it left the area permanently damaged. In this dangerous world, its best to keep Languages: you can speak as well as understand Auran4 your head down and stay cautious. Your ability to utilize your knowl-edge to your advantage, along with your deep understandingof others motivations, makes you a formidable opponent.

Gentille Chhun Baby, Articles H